Watch me play Carmilla! It’s not done yet, but a lot of features are working so you can see those. Also the cemetery level is near perfect and you can see that again (it’s been cleaned up!).
Also I narrate this game play so it’s kinda silly. But you can hear my genuine anxiety when the timer is nearing the end in the cemetery level! I was worried I would lose, and instead I beat it, but I pressed a button too soon for the calming almost winning screen to stay for very long. I have lots to fix! Like if I just add wait for seconds on the code for the last game, it would hold that screen long enough to see it.
Also it needs a lot more sound design, and I’m not done with the Diner yet either. And not all the conversations are enabled and some of the health bars aren’t in the right spot or the right layer or the right size. And the falling in love thing is still being coded and I am trying multiple different ways to get it to do what I want but honestly it’s going to take a lot more work.
BUT I feel like the development of this game is nearing the end and I’m pretty confident it will be done by the end of March. At least done enough that my friends can properly play test it for me. After I do that and get feedback and work on it a little more, it should be ready to release on itch.io. So that’s exciting!!!